ࡱ> G ebjbjَ v`F]$Pj,(>>>---EGGGGGG$k-+---k->>---->>E-E--E\E>|`,wS-E Model C830 Advanced Show Jumping Timer CONTENTS Introduction p.1 Getting started p.1 Controls (on timer) p.2 Controls (on wire-free heads) p.2 Menus p.2 Warning Lamps and Buzzer (on timer) p.3 Warning Lamps (on wire-free heads) p.3 Display Screen p.4 Features: Gate Memory p.6 Competitor Number p.6 Faults p.6 Time Penalties p.6 Retire/Eliminate p.6 Undo p.6 Fastest Time p.7 Previous Time p.7 Time Faults p.7 Built-in Bell p.7 Topscore Competitions p.7 Two Phase Competitions p.8 Single Gate Operation p.8 Warm-up Timer p.9 Time of day p.9 Showtime p.9 Test Mode p.9 Gates p.10 Channel Setting p.10 Gates - Troubleshooting p.11 Controls - Summary p.12 Keypad - Summary p.13 System Settings Menu p.14 Class Settings Menu p.15 Connectors p.16 Power Source and Internal Batteries p.17 Faults p.17 NOTE The display screen goes blank after a period of inactivity in order to save power. Do not worry, the timer is still switched on, and timing will still be started as normal. The display will not go blank if the timer is running. Starting the timer or pressing Zero or any of the keypad buttons will activate the screen, although it may take a few seconds to 'warm up'. The heads are designed for outdoor use. The timer is not, and must not get wet. Introduction The timer can be used manually, or automatically with one or two infra-red gates. A gate memory allows correct timing even if the start or finish gate is not switched on when the competitor passes. The timer has a built-in receiver for wire-free heads, but conventional (cable type) heads may be used if required. If the more advanced functions are not required it is not necessary to understand how they work in order to use the basic timing facility. Getting Started To open the case, pull the top of the catch towards you. Before use the timer (and the heads if wire-free heads are used) should be charged for 24 hours. One charger will charge the timer and two heads all at the same time. To charge, plug the charger lead into the Charge socket on the rear of the timer. The red light next to the socket will come on. When the timer lid is opened, the aerial socket is in the top right edge of the lid and the aerial is clipped inside the lid. Insert the aerial into the socket if wire-free gates are to be used. Do not lose the aerial as replacements are expensive. Press the Zero button to switch the timer on. It will always start in Show Jumping mode. The display will take a few seconds to 'warm up'. Adjust the Contrast and Brightness until a clear display is obtained. Set up the gates (see page10). When first switched on, the timer will be set to the channel that was used last. Connect the gates to the rear of the timer if cable gates are used. All the standard timing functions are available using the Start, Stop and Zero buttons and the gate selector switches. You do not need to use the central keypad unless more advanced functions (such as Warm-up or Top Score) need to be set (see page 6). Controls (on timer) The timer controls are in three groups: The volume, contrast and brightness controls which are next to the display. The normal timing controls (the Start, Stop, Zero, and Memory buttons and the gate selector switches). The 16 key keypad which is used for more advanced features. Except for the Off key these keys can be ignored by the novice user. You are advised to read the tables on pages 12 and 13 which list the functions of all of the controls. Control (on wire-free head) Switch Off when not in use to preserve the internal batteries. When off the head can still be used with a cable connection to the timer. In use, switch the start gate to Ch1 S and the finish gate to Ch1F. Use Ch2 if you are using a second ring. Set the timer to the same channel as the heads by using the menu (see page 2). The Through beam position is only used when two heads are used facing across the start or finish line in order to increase the width. In this case ONE head must be connected to the timer by cable - the wire-free function cannot be used. Menus There are two menus allowing more advanced features to be set. To use the system settings menu press the Menu key. To use the class settings menu select Show Jumping mode and then press the Set class key. Use the up/down arrow keys to select the item to be changed, then use the left/right keys or number keys to change the setting. All of the options available are listed on pages 14 and 15. Press Ent to use the new settings and return to the timing screen, or press Undo to revert to the previous settings, or press Clr then Ent to use the factory default settings. Warning Lamps and Buzzer (on timer) Beam lamps: These go out to show that the gates are aligned and come on when the beam is broken. For single gate operation the finish beam lamp is on continuously. Set lamps: These light if the gate is selected. Fault lamps: These light if there is no radio signal from the wire-free heads. If you are not using wire-free heads both lamps will be on continuously. The lamps flash if there is radio interference or if both heads are set to the same gate position. Batt. lamps: These flash if the wire-free heads need charging. You may have one or two hours use left. Buzzer: This sounds whenever one of the buttons is pressed and performs a function (but not, for example, if the stop button is pressed with the timer stopped). A longer note sounds whenever a gate beam is broken. A tick sounds whenever the timer is running. A volume control is near the display screen. Different warning sounds alert you if you try to start a Two Phase competition without first zeroing the timer; if you press the bell to start the warm up without first zeroing the timer; or if you close the lid with the timer switched on. Warning Lamps (on wire-free heads) Beam lamp: This lights when the beam is not aligned. Batt lamp: This lights when the unit is switched on. It flashes if the batteries need charging. You may have one or two hours use left. If the batteries run down you can still use the head with a cable connection to the timer, or you may connect a 12 volt battery to the cable socket. Charge lamp: This lights when the batteries are being charged. Display Screen The display screen has different functions: timing screen system settings menu screen class settings menu screen results screens Timing screen     Under the elapsed time, the gate channel is displayed, together with warnings if the public display or fastest time are switched off or if the internal battery needs charging. In accordance with BSJA rules, the display of the elapsed time does not include any time penalties. The display of time faults does include time penalties. The time and faults shown at the bottom left for the lead competitor and the last competitor are total time (including time penalties) and total faults (including time faults). System settings menu screen In order to use the system settings menu the display must be showing the timing screen. Now press the Menu key. The top line shows the model and version number on the right. Please quote this information if you telephone or write for advice. The rest of the display lists the 9 system settings that can be changed, together with the current setting. Settings are saved when the timer is switched off. There is a full list on page14. Class settings menu screen In order to use the class settings menu the display must be showing the Show Jumping screen. Now press the Set class key. The display lists the 8 class settings that can be changed, together with the current choice. Settings are saved when the timer is switched off. There is a full list on page15. Results screen In order to see results, press the Results key. The first screen shows the last 12 competitions or rounds. Select the one you wish to see the results for. Press 1 to see the first 12 competitors in place order. Press 2 to see the clear rounds. The up/down arrow keys allow you to scroll through the list. Press 3 to see all the results in competition order. The up/down arrow keys allow you to scroll through the list. Press the Undo button to return to the timing screen. Features Gate Memory: The timer is designed to give a correct time even if a competitor passes the start or finish with the gate accidentally not selected. In these circumstances a buzzer will sound for 10 seconds. If, during this time, the Memory button is pressed, the timer will start from the time the start gate was passed, or will stop from the time the finish gate was passed, as appropriate. If this is not required, do nothing - at the end of the 10 seconds the buzzer will stop. This facility can be switched off or the 10 second period can be changed to 5 or 20 seconds using the menu (see page 2). Competitor To record the current competitor's number, key number: in the number and press the Ent key. The competitor number may be shown on the public display. Faults: To add jumping faults, key in the number of faults and press the Faults key. The faults are automatically added. To set the faults to zero, press Clr then press Faults. The competitor number and faults may be shown on a second public display. Time penalties: To add time penalties, key in the number of penalties and press the Time Pen key. The penalties are added. To set the penalties to zero, press Clr then press Time Pen. Retire/Eliminate: Press the Ret key if a competitor retires, press the Elim key if a competitor is eliminated. Undo: If you make a mistake in changing the competitor number, faults or time penalties, press the Undo key to return to the previous values. There is only one level of undo. Fastest Time: The fastest (lead) time is shown on the display screen, and can also be shown on a second public display. The fastest time is calculated and displayed taking into account jumping faults, time penalties and time faults. The fastest time is cleared when the class or round is changed (using the class settings menu) or when the timer is switched off. Previous Time: The last competitor's time (including time penalties) is shown on the display screen. For two phase competitions, it is the previous phase that is shown. If the faults or penalties exceed 99, F is shown. If the competitor is eliminated, E is shown. Time Faults: The timer will calculate time faults (including time penalties) and show them on the display screen. The allowed time must first be set using the class settings men. The maximum number of faults is 99 - if this is exceeded the display shows F. Built-in Bell: The bell output can be switched for the 'Mic' or 'Line' inputs of a public address system, or for a conventional bell (use the 'Bell output' setting in the menu). The public address bell can produce 8 different sounds (use the 'Bell sound' setting in the menu). The bell is sounded using the Bell button on the keypad or an optional external bell push. This also controls the warm-up timer. The bell can also be set to sound automatically at the end of the round for Topscore competitions (use 'Auto' as the 'Bell mode' setting in the menu). Topscore For Topscore competitions, the bell can be Competitions: set to sound after 45 or 60 seconds. Use the class settings menu (see page 2). Two Phase Set the competition to Two Phase using the Competitions: class settings menu. Three gates are used. If wire-free heads are used, the start gate must be switched to Ch1 S, the intermediate gate (finish for phase one, start for phase two) should be switched to Ch2 S, and the finish gate should be switched to Ch2 F. In the timer menu, set the timer gate channel to 2 (the same colour as the heads used for the second phase of the course). The timer automatically switches to channel one for the first phase and then to channel 2 for the second phase. If conventional heads are used, an optional 'Two Phase Adapter' will be required so that the start and intermediate heads can both be plugged into the start gate on the timer. The timer must be set to zero manually before starting a Two Phase competition. Set the start gate as the competitor approaches the start. If the start gate is set before the timer is zeroed, a warning will sound. The timer will time the first phase. Set the start gate again as the competitor approaches the intermediate point. The timer will start timing the second phase from zero and will display the time for the first phase as 'Previous Time'. If the competitor has faults in phase 1, press F:A button to show first phase time on display. There is no memory function available for the intermediate gate. A Two Phase competition can be run manually - pressing the Start button whilst phase one is being timed will start phase two. Single Gate A single gate can be used for start and Operation: finish. Plug the head into the Start socket or use the S position if a wire-free head is used. Only the start gate 'beam' lamp will operate, but the gate selector switches are used as if there were two gates. Warm-up Timer: This can be turned off , set to 30 and eliminate (BSJA rules) or set to 45 and start (FEI rules), using the class settings menu. The timer must be set to zero manually before the bell button is pressed. (The timer does not need to be zero if the external warm-up bell button is used.) The warm-up time then starts when the bell is pressed. Either the internal Bell key or an external bell push can be used. If the warm-up time is started in error, it can be cancelled by pressing Zero. The warm-up can be paused using the Stop and Start buttons, but pressing Start when the warm-up is running will cancel the warm-up and start timing proper. Normally, during the warm-up period, the display shows the count down with a preceding minus sign. If the 45 second warm-up period ends during the start memory period, the public display is blanked until either the Memory button is pressed or the memory period ends. The correct time is then displayed. Time of day: The time of day can be selected using the timing mode in the system settings menu. It can be shown on the public display. To set the date (this is used to identify results) or the time, press the down arrow key to highlight the date or time, key in the new value and press Ent. Press Undo to cancel. Showtime: Showtime (the time remaining before the show start or the time the show has been running) can be selected using the timing mode in the system settings menu. It can be shown on the public display. Test mode: Selected using the timing mode in the system settings menu this tests the public display. Gates If wire-free heads are used, plug the aerial into the timer lid. Attach heads and reflectors to tripods and set at each side of start and finish lines (maximum distance of head from reflector is 30 metres, minimum is 5 metres). Push tripods into ground slightly, tighten leg locking-nuts to ensure that tripods are firm and point the reflector towards the head. If wire-free heads are used, switch the head to Ch1 S for the start gate, or to Ch1 F for the finish gate. The Batt lamp should light - if not the head needs charging (you can still use it with a cable connection). Set the timer to channel 1 using the menu. Align the head with the reflector - the Beam lamp will go out to show correct alignment. Tighten all the screws and check the head is still aligned. The head must be carefully aligned - reflector position is not critical. NOTE that any delay you may notice in the start or finish signal to the timer (due to radio reception delays) is cancelled-out by special circuitry in the receiver to ensure perfect timing accuracy. Channel setting The timer and both heads must be set to the same channel. Use the system menu to set the timer channel (see page 2). Three different channels are available for channel 2. They are identified by the colour of the channel switch on the heads. Normally blue is used but red and yellow are available to order. All heads use the same single channel 1. Gates - Troubleshooting Cannot align: If there is difficulty in aligning, ensure reflector and head lenses are clean and dry. Place head and reflector closer together. Although separation may be up to 30 metres, heavy rain may impair operation and the distance should be reduced to 20 metres or less. Standing in front of the beam, close to the head, may not appear to interrupt it - this is normal since at close range the beam responds to movement and will operate correctly in actual use. 'Fault' lamp on: Ensure head is switched to correct channel AND that the beam is aligned. Ensure aerial is plugged into timer. Ensure head is not too far from receiver (200 metres max in normal conditions). 'Fault' lamp Ensure no two heads have the same switch flashing: position. Switch heads and receiver to the other channel. If the fault persists, there is bad radio interference, so you must use a cable connection. 'Batt' lamp Batteries are low but you may have a one or flashing: two hours of use. If the batteries run down you can still use the head with a cable connection to the timer, or you may connect a 12 volt battery to the cable socket. Controls - Summary Volume Brightness ContrastThese controls next to the display should be adjusted to taste. ZeroThis button switches the timer power on. It sets the timer to zero if it is not running. You cannot zero the timer when it is running. The timer must be set to zero manually if you are using the warm-up timer or are running a Two Phase competition. Under all other circumstances, if you forget to zero the timer it is done automatically when the start gate is passed. An alarm buzzer sounds if you forget to zero the timer before starting the warm-up timer or a Two Phase competition. Pressing this button will silence the alarm. When this button is pressed the screen will switch on if it has gone blank (power saving mode).Start StopThese buttons can be used at any time for manual operation.MemoryIf the start or finish line is passed with the gate not selected this button can allow correct timing to be obtained (see page 6).Start Gate Finish GatePressing either switch down selects the gate and lights the red 'set' lamp. Pressing either switch up cancels the selection and switches off the warning lamp. Each gate is automatically cancelled after the beam is broken, and both gates are cancelled if the timer is started or stopped manually. Keypad - Summary OffSwitches the timer off. The fastest time and last competitor time are lost when the timer is off. Other settings are automatically saved.Disp. OnSwitches on both the public display and the fastest time, if they have been switched off.Disp. OffSwitches off the public display, and the slave display if it is set to display the time.Fast. OffSwitches off the slave display if it set to display the fastest time.ResultsAllows the results for the last 12 competitions to be seen.Set ClassAllows class settings to be changed. Only available from the Show Jumping screen.RetMarks a competitor as having retired.ElimMarks a competitor as having been eliminated.MenuAllows system settings to be changed.S:HReserved for future models.F:ADisplay phase 1 time if phase 2 is disallowed.BellSounds the bell, and starts the warm-up time if selected.Up arrow Down arrowIn menu modes this selects the menu item to be set.Left arrow Right arrowIn menu mode this changes the setting of the item selected by the up/down arrow keys.0 to 9The number keys enable allowed time, competitor numbers, faults etc to be entered.ClrIn menu mode reinstates factory default settings. For competitor, faults, penalties sets value to zero.Time PenPressed after number keys this adds the number to the total time penalties.FaultsPressed after number keys this adds the number to the total faults.UndoFor competitor number, faults, penalties this cancels the last changes. In menu mode this cancels any changes.- (minus)Reserved for future models.EntDuring timing this enters the competitor number. In menu mode it makes changes effective. System Settings Menu Menu itemSettings availableTiming modeShow Jumping * Time of day Showtime TestGate channel **433 MHz band 1 * 2 green 2 black 2 grey418 MHz band 1 * 2 blue 2 red 2 yellowGate memoryOff 5 sec 10 sec * 20 secPublic displayTime * Competitor/Time (shows competitor number when time is zero)Slave displayTime * Competitor/Time (shows competitor number when time is zero) Fastest time Competitor/faults (shows competitor number to left of decimal point and faults to right)Bell mode **Normal * Auto (see page 7)Bell soundSlow bell * Fast bell Ding-dong BullhornSiren Warble Whoop Test tone (~440Hz)Bell outputMic * Line Relay contact (24v dc, 0.5a max)Serial portComputime * Printer (for use with optional tally roll printer) * these are the factory default settings. ** these items are duplicated on the class settings menu for convenience. Class Settings Menu Menu itemSettings availableClass0 * to 999 (use the number keys to set this)RoundR1 JO1 to JO7Allowed time0 * to 999 secs (use the number keys to set this)CompetitionNormal (Show Jumping) * 45s Topscore 60s Topscore Two PhaseWarm-upOff * 30s and eliminate (BSJA rules) 45s then start (FEI rules)Resolution1/100 sec * 1/1000 secGate channel **433 MHz band 1 * 2 green 2 black 2 grey418 MHz band 1 * 2 blue 2 red 2 yellowBell mode **Normal * Auto (see page 7) * these are the factory default settings. ** these items are duplicated on the system settings menu for convenience. Connectors In the top right edge of the lid: Aerial A rubber aerial is clipped inside the lid. Insert the aerial into the socket if wire-free gates are to be used. Do not lose the aerial as replacements are expensive. An external aerial is available for use if reception is poor. Along the back of the timer (from right to left): Charge Socket for the charger lead. The red lamp lights when the timer is being charged. The charger can also power the timer. Bell Connect to public address system to use the internal electronic bell . May be set to operate a conventional bell (24V dc, 0.5A maximum rating). Th Not used in the C830 timer. 12V External 12v battery. Display Main public display (shows the competition time). Slave Slave display (may be switched to show competitor number, fastest time, time of day and a display test routine as well as the competition time) RS232 For connection to a computer (ie. 'Computime' software). Start Connection for start gate if wire-free heads are not used. Finish Connection for finish gate if wire-free heads are not used. Remote An external bell push, remote start/stop (FEI) buttons or a judge's repeat display can be connected here. Power Source and Internal Batteries The timer can be powered by its internal rechargeable batteries, by an external 12 volt battery or from the mains using the charger. If conventional (not wire-free) heads are used you are advised to use an external battery or mains supply. The life of the internal batteries depends on the conditions of use. Setting the display brightness to minimum will extend the battery life. The display screen will go blank after a few minutes of inactivity to save power. The timer remains on and can start normally, causing the screen to switch on (although it may take a few seconds to 'warm up'). Pressing Zero or any of the keypad keys will also switch the display on. The screen will not go blank if the timer is running. Typical battery life: Timer not running, brightness at minimum: 16 hours Timer running, brightness at minimum: 8 hours Timer running, brightness at maximum: 4 hours Wire-free heads 24 hours It is recommended that the timer and heads should be charged for 24 hours before and after use, and every 3 months if not in use. You cannot overcharge. One charger will charge the timer and two heads at the same time. Switch timer off when charging. Faults In the unlikely event of a fault we may be able to offer a telephone diagnosis. We have a two year guarantee which offers repair without charge for parts or labour providing the equipment has not been damaged or abused. We do not accept responsibility for consequential loss and are unable to hire or loan replacement equipment while your own equipment is being repaired. If a repair is required the faulty item should be returned to our works. Repairs are normally carried out within 14 days.  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YrEric Garthwaite/C:\!_Eri\DOCUMENT\INSTRUC\C830 instructions.docEric Garthwaite/C:\!_Eri\DOCUMENT\INSTRUC\C830 instructions.docEric Garthwaite/C:\!_Eri\DOCUMENT\INSTRUC\C830 instructions.docEric Garthwaite:C:\WINDOWS\TEMP\AutoRecovery save of C830 instructions.asdEric Garthwaite:C:\WINDOWS\TEMP\AutoRecovery save of C830 instructions.asdEric Garthwaite/C:\!_Eri\DOCUMENT\INSTRUC\C830 instructions.docEric Garthwaite/C:\!_Eri\DOCUMENT\INSTRUC\C830 instructions.docEric Garthwaite/C:\!_Eri\DOCUMENT\INSTRUC\C830 instructions.docEric Garthwaite/C:\!_Eri\DOCUMENT\INSTRUC\C830 instructions.docEric Garthwaite"C:\!_Eri\DOCUMENT\INSTRUC\C830.doc@33nd33a@@G:Times New Roman5Symbol3& :ArialS&Arial Rounded MT BoldA& Arial Narrow5& :Tahoma#h{KfiFR&  O(!0aSettings Menu SummaryEric GarthwaiteEric Garthwaite Oh+'0   < H T `lt|Settings Menu Summary8ettEric Garthwaiteric Normal.dotaEric Garthwaite10cMicrosoft Word 8.0r@_@x@> 8O@8ġwS O ՜.+,D՜.+,@ hp|   n(a  Settings Menu Summary Title 6> _PID_GUIDAN{A853671B-06D1-408E-9349-D47115CA3B35}  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghjklmnopqrstuvxyz{|}~Root Entry FN wS1TableiWordDocumentvSummaryInformation(wDocumentSummaryInformation8CompObjj  FMicrosoft Word Document MSWordDocWord.Document.89q