ࡱ> R.SG "bjbjَ &D1]&&&&rrro 4666666$hZr G Z &&o   &r4&&&& 4  ^r(  oY O v  EMBED MSDraw.1.01   29 Clarendon Road London W5 1AA Tel/Fax 0208 810 6908 Email: eg@egtiming.demon.co.uk Web: www.egtiming.demon.co.uk/ INTRODUCTION The timer can be used manually, or automatically with one or two infra-red gates. Four timing modes are provided. A gate memory allows correct timing even if the start or finish gate is not switched on when the competitor passes. An explanation of all the controls is given overleaf. If the more advanced functions are not required it is not necessary to understand how they work in order to use the basic timing facility. TIMING MODES The selected timing mode is indicated by the two left hand characters of the timer display, as follows: 4F: time faults at 1/4 per second, with the gate memory on. 1F: time faults at 1 per second, with the gate memory on. 4n: time faults at 1/4 per second, with the gate memory off. 1n: time faults at 1 per second, with the gate memory off. The first two modes are normally used; the second two are useful for indoor or single gate timing. To change mode: hold down the 'set' button and press the 'faults' button until the required mode is indicated. TIME FAULTS The 'allowed time' is entered by first holding down the 'set' button. Each press of the 'recall' button then advances the allowed time by one second. Holding the 'recall' button down advances the time at a faster rate (and pressing the 'zero' button will clear the allowed time in case of error). The timer is then ready to calculate the time faults at 1/4 or 1 fault per second (according to the mode selected), the faults being shown when the 'faults' button is pressed on its own. OPERATION Connect timer to 12 volt battery or mains power unit and switch on. Set up gates as described below. Select one of the four operating modes using the set and faults buttons as described above. If time fault calculation is required, set the allowed time using the set and recall buttons as described above. Both gates MAY be left on during timing, but it is recommended that gates are switched on only as the competitor approaches the start or finish lines, to prevent inadvertent operation. GATES If wire-free heads are used, switch timer to channel 1, switch to 'RADIO' and extend the aerial. Attach heads and reflectors to tripods and set at each side of start and finish lines (max. distance of head from reflector is 30 metres, min is 5 metres). Push tripods into ground slightly, tighten leg locking-nuts to ensure that tripods are firm and point the reflector towards the head. Extend the head aerial and switch to 'CH1 S' for the start gate, or to 'CH1 F' for the finish gate. The 'BATT' lamp should light - if not the head needs charging (you can still use it with a cable connection). Align the head with the reflector - the 'BEAM' lamp will go out to show correct alignment. Tighten all the screws and check the head is still aligned. The head must be carefully aligned - reflector position is not critical. Any delay you may notice in the start or finish signal to the timer (due to radio reception delays) is cancelled-out by special circuitry in the receiver to ensure perfect timing accuracy. If cables are used for the heads, connect the heads to the sockets on the timer and switch to 'CABLE'. A single gate can be used for start and finish. In this case use the head as the start. Only the start gate 'beam' lamp will operate, but the gate selector switches are used as if there were two gates. NOTE - If there is difficulty in aligning, ensure reflector and head lenses are clean and dry. Place head and reflector closer together. Although separation may be up to 30 metres, heavy rain may impair operation and the distance should be reduced to 20 metres or less. Standing in front of the beam, close to the head, may not appear to interrupt it - this is normal since at close range the beam responds to movement and will operate correctly in actual use. WARNING External battery must not exceed 14 volts. Although the heads are designed for outdoor use, the timer is not, and must not get wet. If necessary protect it with a polythene bag. CONTROLS ON This switches the timer on and off. The timer display lights up when the timer is on. Switching off cancels the selected mode and preset allowed time. DIGITS This selects 5 digit (1/100th second) or 6 digit (1/1000th second) timing. For 6 digit timing a 6 digit public display is required. DISP. ON This controls the public display. SET (yellow) This may be pressed at any time to show the allowed time. Current timing and the public display are not affected by this. This button is also held down during mode and allowed time setting, as described overleaf. MEMORY (orange) The timer is designed to give a correct time even if a competitor passes the start or finish with the gate accidentally switched off. In these circumstances a buzzer will sound for 5 seconds. If, during this time, the memory button is pressed, the timer will start from the time the start gate was passed, or will display the time when the finish gate was passed, as appropriate. If this is not required, do nothing - at the end of the 5 seconds the buzzer will stop. This facility can be switched off (for indoor or single gate operation) by selecting the "4n:" or "1n:" mode. RECALL (blue) This can be pressed at any time to show the previous competitor's time. Current timing and the public display are not affected by this. This button is also used during allowed time setting, as described overleaf. FAULTS (black) This can be pressed at any time to show the current competitor's time faults. Current timing and the public display are not affected by this. This button is also used during mode setting, as described overleaf. ZERO Sets the timer to zero. Operates only if the timer is stopped. Holding the button down sets the display to 888.88 for testing. With automatic timing it is not necessary to zero the timer since this is done automatically when the start gate operates. This button is also used to clear the allowed time, as described overleaf. START and STOP These buttons can be used at any time for manual operation. GATE SWITCHES Pressing either switch down switches on the appropriate gate and lights the red 'set' warning lamp. Pressing either switch up, switches off the gate and warning lamp. The start gate always sets the timer to zero before starting. Each gate is automatically switched off after the beam has been broken, and both gates are switched off when start, stop, or zero are pressed. BEAM LAMPS The red 'beam' lamps go out to show that the gates are aligned, and come on when the beam is interrupted. During single gate operation the finish beam lamp remains on continuously. VOLUME Controls the volume of the warning buzzer and 'tick'. The warning buzzer sounds whenever one of the buttons is pressed and performs a function (but not, for example, if the stop button is pressed with the timer stopped). The buzzer sounds a longer note whenever the active gate beam is broken. A 5 second note sounds during the gate memory period. A tick sounds whenever the timer is running. CHANNEL Sets the receiver to channel 1 or channel 2. The receiver and both heads must be set to the same channel. RADIO/CABLE This selects the type of connection between the heads and the timer. BATT LAMPS These flash if the battery needs charging. You may have a couple of hours use left. FAULT LAMPS Light if there is no radio signal from the head. Flash if there is radio interference or if both heads are set to the same gate position. Try using channel 2. CHARGING The heads should be charged for 24 hours before and after each use and every 3 months if not in use. You cannot overcharge. eg Redesdale Timer C601-R Instructions gt ILy7"?"q"t""""""""úܕzpf6@CJHOJQJ6@<CJHOJQJ CJ0OJQJ OJQJmHCJhnH  5hnH 5CJhnH  CJOJQJCJOJQJmHjCJOJQJUmHCJOJQJmHjB*CJOJQJUmHjgM9 UVmHCJOJQJmHjCJOJQJUmHjCJOJQJUmH(g`  } 1$?d 8 1$?d 8 $g`  } xy!t0~x a &!!5"7"""""""""""""""""" Dxy!t0~x 1$?  1$?  1$?d 8 1$?d 8 a &!!5"7""""""""""""""""""$<1$?d 8  Op1$?  """""" OJQJmH5CJOJQJ5CJOJQJ$&P /R . 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