ࡱ> +-*G $bjbjَ C(],VvTTTTj7 7 7 $PA7 @7 7 7 AM TjTM M M 7 Tj7 M M Jj@0qv9  DO NOT SWITCH OFF during an event. Power consumption is very low and if you switch off, the channel and competition settings will be lost and will have to be re-entered when you switch on again. INTRODUCTION The timer can be used manually, or automatically with one or two infra-red gates. A gate memory allows correct timing even if the start or finish gate is not switched on when the competitor passes. The timer is for use with wire-free gates. A menu system allows the channel of the built-in receiver to be changed. For show jumping, a 45 sec countdown timer and two-phase timing are available. For dog agility, timing can be set for pairs and team competitions. CHARGING The timer has a built in battery, which should be recharged when the heads are recharged. We recommend charging for 24 hours before and after each use and every 3 months if not in use. You cannot overcharge. You can run the timer from the mains by connecting the charger. OPERATION Switch on the timer and set up gates as described below. For show jumping, press the Arm button as the competitor approaches the start line. Press the Arm button again as the competitor approaches the finish line. For dog agility, the gates are armed automatically. The red Armed lamps light to show when the gates are armed. The red Beam lamps light when the beams are broken. The out of range lamp lights if there are not two working gates within range of the timer. GATES Attach the heads and reflectors to the tripods and position at each side of the start and finish lines (the head and reflector must be between 3 and 6 metres apart). Ensure that the tripods are firm. Switch the head to CH1 S for the start gate, or to CH1 F for the finish gate. Align the head with the reflector - the 'beam' lamp will go out to show correct alignment. Tighten all the screws and carefully recheck that the head is still aligned. NOTE that any delay you may notice in the start or finish signal to the timer (due to radio reception delays) is cancelled-out by special circuitry in the receiver to ensure perfect timing accuracy. If there is difficulty in aligning, ensure reflector and head lenses are clean and dry. Place head and reflector closer together, but no closer than 3 metres. TWO PHASE Normally, three gates are used in the ring. Set the head at the start of phase one to Ch 1 S. Set the head at the finish of phase one/start of phase two to Ch 2 S. Set the head at the finish of phase two to Ch 2 F. On the timer, set the channel to 2gn, and set the mode to 2Ph (the finish 'Fault' lamp may come on when waiting for the competitor to start - this is normal). It is possible to use only two gates by combining the start of phase one and the start of phase two. In this case, set the head at the start of phase one and phase 2 to Ch 1 S and the head at the finish of phase two to Ch 1 F. Set the 'Gate channel' on the timer to 1. Press the 'memory' button if there are faults in phase 1 the phase 1 time is then displayed. CONNECTIONS At the back of the timer are sockets for the charger/mains adapter, and public display. WARNING Although the heads are designed for outdoor use, the timer is not, and must not get wet. If necessary protect it with a polythene bag. The charger must not be used outdoors, or in damp conditions. CONTROLS On/off switch Has 3 positions. The centre is off. Pull towards you for show jumping; push away for dog agility.  Display The maximum time that can be shown is 399 sec (for show jumping) or 3 min 59 sec (for dog agility). If the time exceeds this, the left hand three will flash on and off as a warning. Out of range This will light if there is no radio signal from both the start and finish gates (in particular, it will lamp light if you are using a common gate for start and finish and for phase 1 of two phase timing). It will flash if there is radio interference, or if two gates are switched to the same channel setting. Armed lamps These lamps light to show that that gates are armed to start or stop the timer. 'Beam' lamps The red lamps will come on if there is no gate switched on, or if the gate beam is broken. The finish beam lamp will come on when a two phase competition is waiting to start. Gate memory To turn this on and off, press and hold down the Memory button and then press the Arm button. The display will show whether the memory is on or off. Press the Arm button again to change the setting. Gate channel To change the radio channel, press and hold down the Memory button and then press the Start button. The display will show which channel is selected. Press the Start button again to change the setting. Four channels are available: channel 1 (displayed as C1), channel 2 green (displayed as 2gn), channel 2 black (displayed as 2BL) and channel 2 grey (displayed as 2gy). Mode To change the mode, press and hold down the Memory button and then press the Stop button. The display will show which mode is selected. Press the Stop button again to change the setting. For show jumping, three modes are available: normal (displayed as nor), two phase (displayed as 2Ph) and test (displayed as tESt). To use two phase timing you should switch the gate channel to 2. For dog agility, four modes are available: normal (displayed as nor), pairs (displayed as Pr.), team (displayed as t.4) and test (displayed as tESt). Test mode switches all the display numbers on and off and is useful for testing a public display. Countdown To turn this on and off, press and hold down the Memory button and then press the Zero button. The display will show whether the countdown timer is on or off. Press the Zero button again to change the setting. The countdown timer is only available if you are switched to show jumping timing. To start the countdown, press the Zero button. The timer will count backwards from 45 seconds. If you press Zero button a second time, the countdown will stop and the timer will be reset to zero. Memory button If gate memory is enabled and a beam is broken but not armed a buzzer will sound for 5 seconds. Pressing the Memory button during this time will start or stop the timer from when the beam was broken. At other times the Memory button will show the last competitors time. The public display is not affected, except during the second phase of a two phase competition, when the time for the first phase is shown both on the timer and on the public display. Start and Stop These buttons can be used at any time for manual operation. Zero Sets the timer to zero. For show jumping, this operates only if the timer is stopped. Starts the 45 sec countdown timer if this is enabled. It is not necessary to zero the timer since this is done automatically when the start gate operates. Arm This arms the start gate if the timer is stopped, or arms the finish gate if the timer is running. If the gate is already armed, pressing this button will dis-arm it. Memory/Recall The timer is designed to give a correct time even if a competitor passes the start or finish with the gate accidentally switched off. In these circumstances a buzzer will sound for 5 seconds. If, during this time, the memory/recall button is pressed, the timer will start from the time the start gate was passed, or will display the time when the finish gate was passed, as appropriate. If this is not required, do nothing - at the end of the 5 seconds the buzzer will stop. This memory facility may be switched off if not required. Pressing this button when the buzzer is not sounding will display the previous competitors time, or the phase 1 time. Current timing is not affected by this. Buzzer The buzzer sounds a short warning whenever one of the buttons is pressed and performs a function (but not, for example, if the stop button is pressed with the timer stopped). A longer note sounds note whenever the active gate beam is broken. A 5 second note sounds during the gate memory period. A tick sounds whenever the timer is running. timing C450 timer Instructions Redesdale Limited 29 Clarendon Road London W5 1AA tel/fax: 020 8810 6908 email: eg@egtiming.co.uk EMBED MSDraw.1.01 Registered in England and Wales number 4472738. 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